Showing posts with label fantarchitettura. Show all posts
Showing posts with label fantarchitettura. Show all posts

12/30/2010

Spikes distribution


Testing objects distribution depending on given colour gradient depending on needs. Done in 3ds max particle flow, inspired by many real projects.

5/22/2010

Surface Relax & Paths 2



Continuing the discovering process and sperimentation on continous smooth and relaxed surfaces.
Floor become walls, walls become roof, roof become columns.
This time I ended with a similar stadium shape with entrance, corridors, tribune and main field, one repeated module that connect with the previous and the next creates paths and shows flows.

5/19/2010

Surface Relax & Paths

Some quick doodles about relaxing surface in 3DSMax. The aim of this exercise is to discover new kind of connections and new shapes generated by the definition paths. It starts from a low poly mesh consisting of a single mesh describing the paths and the connections between levels and floors, then tesselate the surface and apply a relax modifier. In this example I tried to define a single paths that brings to different levels of the same "building".

9/17/2009

Triangle base pavilion

An afternoon pavilion study testing custom graphs instead of Grasshopper graphs. The graphs are used to evaluate the points on the sides of the base triangles serie.



3/21/2008

Strutture Esagonali in Max



Facendo riferimento al tutorial di questo blog per la creazione di superfici esagonali, ho eseguito alcune variazioni, in modo da avere una seconda superficie che ricrei o che dia l'illusione di un "tappo" che chiuda le aperture create. le 2 serie di superfici sono legate tra di loro e sono editabili sia indipendentemente, che in sintonia.