Showing posts with label 3ds max. Show all posts
Showing posts with label 3ds max. Show all posts

8/09/2011

[W.I.P.] Turin Mediatheque of Cinema

Project: Laia Torrente Ribé
3d Visualization: Andrea Polato

After my graduation project that took me about one year and a half I decided to start a new render project. It will be a cinema mediatheque in Turin, next to the most fammous building in the city: the Mole Antonelliana.
The library will be designed by a colleague and I will take care of the 3d visualization. This is a medium time work in progress, supposed to end in october. The first part to be modeled is the old ruined theatre of Turin demolished during the World War II.

12/30/2010

Spikes distribution


Testing objects distribution depending on given colour gradient depending on needs. Done in 3ds max particle flow, inspired by many real projects.

5/22/2010

Surface Relax & Paths 2



Continuing the discovering process and sperimentation on continous smooth and relaxed surfaces.
Floor become walls, walls become roof, roof become columns.
This time I ended with a similar stadium shape with entrance, corridors, tribune and main field, one repeated module that connect with the previous and the next creates paths and shows flows.

5/21/2010

Big post update!


On my portfolio section I added a huge amount of images about my thesis about the Chateau de Pierrefonds

Chateau de Pierrefond Link

5/19/2010

Surface Relax & Paths

Some quick doodles about relaxing surface in 3DSMax. The aim of this exercise is to discover new kind of connections and new shapes generated by the definition paths. It starts from a low poly mesh consisting of a single mesh describing the paths and the connections between levels and floors, then tesselate the surface and apply a relax modifier. In this example I tried to define a single paths that brings to different levels of the same "building".

5/02/2010

SpaceMan low poly



I have recently discovered this wonderful DirectX Shader (link) and post production shaders (link) so I decided to test these shaders with a low poly model. After some thinking I quickly came up with a space man guy. I spent few days for the textures.

2/10/2010

Chateau de Pierrefonds STAGE001






The ending video of my thesis project. One and a half year of work, more than one hundred model saved, plus than 5500 objects modeled and textured. One big crack of one of my hard disks.
Update in future...

1/12/2010

Another image of the kindergarten. This time: panorama

1/08/2010

kindergarten W.I.P.



I wish to share a render from my latest university project, a kindergarten.

9/28/2009

HexAlenia: a masterplan for the Alenia area in Turin

The last lab of my university carreer. We putted a residential area, an artistic cultural center, a skyscraper with offices and a hotel, a shopping mall and an auditorium with 3 hall, one capable of 600 people and the other 2 of 320 people each.
The area was occupied by the aerospatial company Alenia.
We used grasshopper for the generation of the skyscraper: it provide the generation of the diagrid sistem, the floors and all the 7000 windows.



9/01/2008

Thaaaaat Guy

First experiments in character design and animation.
Some nights ago I discovered wire parameters in 3ds Max. Thery are very useful for many purpose. My main interests are in architecture, but I can find some application for the wire parameters in architecture animations.

I build a wire control board for the parameters.
Here are some pics:










7/02/2008

chapel



this is the final render of the chapel of the castel. it tooks a lot of time on my notebook (a.k.a. Ted)
the master desktop just arrived in the afternoon. i hope it will works till the end...

6/26/2008

intermediate renders

here are some renders for the tesis.



6/10/2008

final renders







These are 3 wrong mapped renders of the ancient version of the castle. Some walls and paths are missing, I'll fix them as soon as I can.
These renders are for the writed part of the thesis, so they look like videogames fortress...