Showing posts with label architecture. Show all posts
Showing posts with label architecture. Show all posts

8/09/2011

[W.I.P.] Turin Mediatheque of Cinema

Project: Laia Torrente Ribé
3d Visualization: Andrea Polato

After my graduation project that took me about one year and a half I decided to start a new render project. It will be a cinema mediatheque in Turin, next to the most fammous building in the city: the Mole Antonelliana.
The library will be designed by a colleague and I will take care of the 3d visualization. This is a medium time work in progress, supposed to end in october. The first part to be modeled is the old ruined theatre of Turin demolished during the World War II.

12/30/2010

Spikes distribution


Testing objects distribution depending on given colour gradient depending on needs. Done in 3ds max particle flow, inspired by many real projects.

10/07/2010

architectural quote No 5


THE PLAN, No. 045, Michael Webb "Constantly advancing: the creative process of Gehry Partners", p. 039

10/01/2010

9/29/2010

architectural quote No. 3


James Wines, "Anthology: Manuel Gausa, Wes Jones, Ilhyum Kim, Denise Scott Brown, Vittorio Sermonti, James Wines", AREA N°111 ZERO VOLUME, p.041

9/28/2010

architectural quote No. 2


On Rolex Learning Center, MARK MAGAZINE N°26, p. 097

5/22/2010

Surface Relax & Paths 2



Continuing the discovering process and sperimentation on continous smooth and relaxed surfaces.
Floor become walls, walls become roof, roof become columns.
This time I ended with a similar stadium shape with entrance, corridors, tribune and main field, one repeated module that connect with the previous and the next creates paths and shows flows.

5/21/2010

Big post update!


On my portfolio section I added a huge amount of images about my thesis about the Chateau de Pierrefonds

Chateau de Pierrefond Link

5/19/2010

Surface Relax & Paths

Some quick doodles about relaxing surface in 3DSMax. The aim of this exercise is to discover new kind of connections and new shapes generated by the definition paths. It starts from a low poly mesh consisting of a single mesh describing the paths and the connections between levels and floors, then tesselate the surface and apply a relax modifier. In this example I tried to define a single paths that brings to different levels of the same "building".

5/13/2010

Archmedium Competition CUTSBCN -Finalists-



Team Project: Andrea Polato, Laia Torrente Ribé, Nadia Saglietti (external collaboration)
Result: finalists

2/10/2010

Chateau de Pierrefonds STAGE001






The ending video of my thesis project. One and a half year of work, more than one hundred model saved, plus than 5500 objects modeled and textured. One big crack of one of my hard disks.
Update in future...

1/12/2010

Another image of the kindergarten. This time: panorama

1/08/2010

kindergarten W.I.P.



I wish to share a render from my latest university project, a kindergarten.